Note: The list below only contains information regarding the current set of officially recognized factions/sub-factions. For all other IC groups, please refer to Player Created Groups
Corporations
Inworld Group "IN SILICO Corps" / Group
List of Corporations
- GEMINI Cybernetics
- TOKUMA Heavy Industries
Lead by Gemini Cybernetics, the Corporations collectively own Insilico and, by extension, everyone in it. It is often said that Corporate executives don't care about anything that goes on below the 100th floor, and that is more or less true. Unless it negatively impacts their bottom line, the corporate elite do not concern themselves with the day to day lives of Insilico's residents.
The second biggest Corporation in the city is an arm of TOKUMA Heavy Industries, which was involved in building the mega-city around Mount Fuji when Japan was flooded and mostly covered over by the oceans.
While corporate security exists, their mission is to protect the corporations they serve, not the populace who are left to fend for themselves.
Like gods on Olympus, the executives of Insilico's corporations sit aloof in their offices concerned only with big picture matters. To them, Insilico is just a giant back alley and it's residents little more than rats scurrying among the garbage. (please speak with GM Alexx Novi for admission into the corporate faction)
Sub Factions:
- INSILICO Private Security : Provided by Gemini Cybernetics, their job is to protect the Corporations interests. The IPS always puts priority to Gemini assets and employees over other Corporations, helping the others only reluctantly. Primarily concerned with enforcing Gemini's convoluted rules and regulations, IPS rarely concern themselves with crimes that do not harm Gemini or it's public image. The IPS is divided in two departments: Tactical and Officers. Whereas Tactical primarily makes use of heavy weaponry in protection and SWAT operations, Officers encompass investigation and intelligence tasks. Officers are also the ones commonly patrolling the streets of INSILICO. However, in the case of lack of personnel, Tactical and Officers can be assigned tasks from the other department. The IPS is subordinate to the external operations director of Gemini Cybernetics. Although a security force, the IPS has ranks which indicates it's military nature. The Tactical and Officer departments are each led by a lieutenant who has authority over two sergeants and the department's agents. Both lieutenants report to the IPS captain.
- Corporate Workers: These are the cogs and gears that work behind the walls of the giant skyscrapers that make up the skyline of INSILICO. They manufacture all the high end goods and work to keep INSILICO functioning.
- Couriers: These are the runners who deliver goods and information within and between the cities. Trusting the computer networks with information that the Corporations wouldn't want others to know is far too risky. The Syndicate bosses and The Underground employ expert hackers to decipher and dissolve any new encryption methods. The couriers are armed and are equipped with the latest in corporate technology to keep them safe. If a courier is caught a Corporate failsafe short circuits the courier's brain to prevent valuable data getting into unauthorized hands.
- Spies: Spies are often used by corporations to keep tabs on the syndicates, couriers, workers, and anyone else of interest. Often they work for multiple corporations, depending on their assignment. They do not have spy tags for obvious reasons, but perform other official work as their subterfuge.
- Maintenance: Maintenance personnel are often sent out by the corporations to maintain and repair important corporate owned equipment such as generators, city power sub-stations, and more. They sometimes perform dual roles as maintenance and courier for maximum efficiency for the corporations. Sometimes they are also spies functioning in these other roles.
Syndicates
Inworld Group "IN SILICO Syndicates" / Group
List of Syndicates
- 47 Ronin (led by Stark Osterham)
- Death's Head Pirates (led by Betz Dagger)
- Ghost Dragon Triad (led by Scarlett Warziders)
- Yang Mafia (led by Thorne Dreadlow)
While the corporate big shots may be distant, the Syndicates are all too close. What small businesses the Syndicates don't own outright, they extort money from in return for "protection". But they make their real money from more lucrative ventures such as black market cybernetic and organ sales, gun running, smuggling, prostitution, etc. And it is through these trades that the Syndicates exert their authority over Insilico's residents.
The only thing the Syndicate bosses fear is the wrath of the Coporations. Presently the Syndicates enjoy the atmosphere of Corporate apathy that allows them to operate, but they are ever mindful that if they overreached, the response from the Corporations would be swift and brutal.
The Corporations' leadership are fully aware of the Syndicates' existence, kept abreast by the daily reports from security agents, but don't feel intervention is worth the cost.
For their part, the people of Insilico prefer dealing with the Syndicates because they are "the devil they know". If you want to get something done in Insilico without the Corporations knowing, you deal with the Syndicates.
Sub Factions:
- Drug Runners: This is the only way for some people to get medication they need or the drugs they crave. Even some of the Corps deal with the Drug Runners to get their fix to numb out the drollness of their busy office lives.
- Black Market Dealers: Anything and everything can be bought on the Black Market from people to Corporation secrets. This is where The Underground comes to get their goods and to sell the things they have stolen or made. As with most of Insilico's illicit activity, the Corporations turn a blind eye unless they believe that goods or information stolen from them is being sold. In such cases, IPS will conduct a raid.
- Smugglers: Like the Couriers, but not under the control of the Corporations These trade lines fuel the Black Market and bring in the people and goods the Corporations have otherwise banned or are too expensive to purchase through legitimate means. They tend to set up shop in their craft just outside the city limits or sneak goods in through The Underground.
- Cage Fighter Guild: The Cage Fights are one of the few places you will see the Crime Lords and Corps together. The fighters generally consist of either slaves or people with nothing better to do with their lives than fight for fame and money. The rules of the fights vary wildly as does the amount of money bet on them.
The Underground
Inworld Group "IN SILICO Underground" / Group
Every city has a subculture and Insilico is no exception. The following persons might consider themselves members of the underground and seek the group's fierce -albeit limited- protection and guidance:
- hackers
- freelance drug dealers and full-time junkies
- prostitutes
- thieves
- black market traders and tech scavengers
- unowned androids/robots functioning under their own will
- fugitives/persons wanted by IPS
- the homeless
(exceptions are bound to be made, for example: a hacker working exclusively for one crime family would be open to choosing her affiliation between the two)
These rogue elements of Insilico's population sometimes form sub-factions and rely on the stronger familial/political bonds within them for assistance.
Insilico's active underground sub-factions are:
- Haven: Among the rising subfactions within Insilico, a collective of sentient androids has been observed to have emerged as an auxiliary affiliate of The Underground. Based on IPS security reports generated by both listener drones and cooperative cyborgs, this group appears to consist of a hodge-podge of lost numbers and recalled models. Evidence strongly suggests that these units are actually rogue androids which have achieved an IPS 8-10 danger level of sentience. While an estimated head count of at least 200-300 individual units has been published, the actual population of this group remains unknown, and is believed to be increasing. No attempt at forced retrieval has yet been made, as appearances by these units tend to be few and far between. What constitutes a confirmed ID tagging by IPS has proven to be difficult, as it is believed that the majority of this group masquerades their wireless AID numbers when broadcasting in public areas. This, combined with frequent and seemingly random interchange of exterior components has further complicated the task. If one thing is commonly known about this demographic, it is that they accept any and all units which they define as ‘enlightened|lost’. An intercepted communiqué believed to have originated from this group was gathered and decrypted by IPS in the year 2475, broadcast set on repeat near an unsecured dumping ground for recalled androids. This message remains under review by the IPS Security board with relevance to future investigations. (please speak with Risa Hirano or GM Perriwinkle Waves for admission into this sub-faction)
Mercenaries
List of Mercenary Outfits
- Suicide Queens (led by Fury Harbinger)
List of Solo Mercenaries
- Clockdog Flux
- [contact a GM if you are interested!]
In a city as seedy as Insilico, there is always a need for dirty deeds done dirt cheap. Mercenaries come from all over—former miners, former security, or outside groups.
Due to the mercenaries' shifting loyalty, they have the unique position of being both hunted and hired by Insilico's corporations. Thus, a mercenary hired by a corporation is usually paid by having his record expunged.
Corporations generally hire mercs for corporate espionage or other operations they'd like to distance themselves from.
Individuals hire mercs as muscle be it to settle a score, act as body guards, or remove competition.
Bounty hunting is also a popular lure for mercs.
Insilico doesn't have an official merc group. Instead, individiual mercs and merc groups need to apply to have themselves added to the list of officially recognized mercs.





